#include "SawBot.h"

SawBot::SawBot() {
	throw "Not yet implemented";
}

void SawBot::Update() {
	throw "Not yet implemented";
}

void SawBot::Render() {
	throw "Not yet implemented";
}

bool SawBot::CheckCollision(IEntity* base) {
	throw "Not yet implemented";
}

void SawBot::Attack() {
	throw "Not yet implemented";
}

SawBot::~SawBot()
{

}